StatsGames: Game Library
From CSWiki
The StatsGames project is starting to build a library of board games. The games reside in Glimmer Labs and may be borrowed by members of the StatsGames team and members of the Glimmer team. If you borrow a game, please update this Wiki entry.
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Blokus
Current status: In the lab
Summary: An area capture game played with a variety of shapes. Sam thought this might be a good opportunity for the Tangram group to think about other kinds of games that involve placing or moving shapes.
Bohnanza
Current status: In the lab
Connect Four
Current status: In the lab
Summary: The classic vertical extension of tic-tac-toe.
Cosmic Encounter (Fantasy Flight)
Current status: checked out by Jeffrey Thompson
Summary: A Risk-like multiplayer game. You move pieces from planet to planet, capturing opponent planets and trying not to lose too many of your own. Each player gets one or more alien powers that affect the ability to take other planets.
Cosmic Encounter is a long-popular game. The first version was released in the early 1980. It's gone through something like five publishers.
Lessons for StatsGames: Long, complicated rules are off-putting. Find a way to present the core ideas simply and quickly.
Galaxy Trucker
Current status: In the lab
Summary: Players compete to build spaceship out of a common pool of parts and then fly them through a series of encounters.
Some lessons from play: In a game with stages (which Galaxy Trucker has), it's nice to be able to read the rules for a stage and then carry them out by hand. We might also use the idea of presenting a series of challenges in the more advanced version of SimPond.
GIPF
Current status: In the lab
Summary: An expandable abstract strategy game. Sam thought the expandability might help us think about the ways we expand our own games.
GIPF: Set 1
Current status: In the lab
GIPF: Set 2
Current status: In the lab
GIPF: Set 3
Current status: In the lab
Hive
Current status: Checked out by SamR
An abstract strategy game, played without a board. (The pieces create a board.)
Space Alert
Current status: In the lab
A cooperative game. You are given an (approximate) sequence of challenges to encounter and, working with colleagues, create a plan for meeting those challenges. Each player records his or her own part of the plan. You then follow the plan to see whether it worked. (Yeah, sounds pretty deadly. Actually a lot of fun.)
Tamsk
Current status: In the lab
A continuation of GIPF in which some of the pieces are egg timers. Could be useful as we explore the role of timers in our games.

